Negative effect of video game
Negative Effects
of Video Games
Most of the bad effects of video games are
blamed on the violence they contain.
Children who play more violent video games are more likely to have
increased aggressive thoughts, feelings, and behaviors, and decreased prosocial
helping, according to a scientific study (Anderson & Bushman, 2001). The effect of video game violence in kids is
worsened by the games’ interactive nature.
In many games, kids are rewarded for being more violent. The act of violence is done repeatedly. The child is in control of the violence and
experiences the violence in his own eyes (killings, kicking, stabbing and
shooting). This active participation,
repetition and reward are effective tools for learning behavior. Indeed, many studies seem to indicate that
violent video games may be related to aggressive behavior (such as Anderson
& Dill, 2000; Gentile, Lynch & Walsh, 2004). However, the evidence is not consistent and
this issue is far from settled. Many
experts including Henry Jenkins of Massachusetts Institute of Technology have
noted that there is a decreased rate of juvenile crime whch coincides with the
popularity of games such as Death Race, Mortal Kombat, Doom and Grand Theft
auto. He concludes that teenage players are able to leave the emotional effects
of the game behind when the game is over.
Indeed there are cases of teenagers who commit violent crimes who also
spend great amount of time playing video games such as those involved in the
Columbine and Newport cases. It appears that there will always be violent
people, and it just so happen that many of them also enjoy playing violent
video games.
Too much video game playing makes your kid
socially isolated. Also, he may spend
less time in other activities such as doing homework, reading, sports, and interacting
with the family and friends.
Some video games teach kids the wrong
values. Violent behavior, vengeance and
aggression are rewarded. Negotiating and
other nonviolent solutions are often not options. Women are often portrayed as weaker characters
that are helpless or sexually provocative.
Games can confuse reality and fantasy.
Academic achievement may be negatively
related to over-all time spent playing video games. Studies have shown that the
more time a kid spends playing video games, the poorer is his performance in
school. (Anderson & Dill, 2000;
Gentile, Lynch & Walsh, 2004). A study by Argosy University's Minnesota
School on Professional Psychology found that video game addicts argue a lot
with their teachers, fight a lot with their friends, and score lower grades
than others who play video games less often. Other studies show that many game
players routinely skip their homework to play games, and many students admitted
that their video game habits are often responsible for poor school grades.
Although some studies suggest that playing
video games enhances a child’s concentration, other studies, such as a 2012
paper published in Psychology of Popular Media Culture, have found that games
can hurt and help children's attention issues — improving the ability to
concentrate in short bursts but damaging long-term concentration.
Video games may also have bad effects on
some children’s health, including obesity, video-induced seizures. and
postural, muscular and skeletal disorders, such as tendonitis, nerve
compression, carpal tunnel syndrome.
When playing online, your kid can pick up
bad language and behavior from other people, and may make your kid vulnerable
to online dangers.
A study by the Minneapolis-based National
Institute for Media and the Family suggests that video games can be addictive
for kids, and that the kids' addiction to video games increases their
depression and anxiety levels. Addicted kids also exhibit social phobias. Not
surprisingly, kids addicted to video games see their school performance suffer.
Kids spending too much time playing video
games may exhibit impulsive behavior and have attention problems. This is
according to a new study published in the February 2012 issue of the Journal of
Psychology and Popular Media Culture. For the study, attention problems were
defined as difficulty engaging in or sustaining behavior to reach a goal.
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